imageline

(PHP 4, PHP 5, PHP 7)

imageline画一条线段

说明

imageline ( resource $image , int $x1 , int $y1 , int $x2 , int $y2 , int $color ) : bool

imageline()color 颜色在图像 image 中从坐标 x1y1x2y2(图像左上角为 0, 0)画一条线段。

Example #1 画一条粗线

<?php

function imagelinethick($image$x1$y1$x2$y2$color$thick 1)
{
    
/* 下面两行只在线段直角相交时好使
    imagesetthickness($image, $thick);
    return imageline($image, $x1, $y1, $x2, $y2, $color);
    */
    
if ($thick == 1) {
        return 
imageline($image$x1$y1$x2$y2$color);
    }
    
$t $thick 0.5;
    if (
$x1 == $x2 || $y1 == $y2) {
        return 
imagefilledrectangle($imageround(min($x1$x2) - $t), round(min($y1$y2) - $t), round(max($x1$x2) + $t), round(max($y1$y2) + $t), $color);
    }
    
$k = ($y2 $y1) / ($x2 $x1); //y = kx + q
    
$a $t sqrt(pow($k2));
    
$points = array(
        
round($x1 - (1+$k)*$a), round($y1 + (1-$k)*$a),
        
round($x1 - (1-$k)*$a), round($y1 - (1+$k)*$a),
        
round($x2 + (1+$k)*$a), round($y2 - (1-$k)*$a),
        
round($x2 + (1-$k)*$a), round($y2 + (1+$k)*$a),
    );
    
imagefilledpolygon($image$points4$color);
    return 
imagepolygon($image$points4$color);
}

?>

参见 imagecreatetruecolor()imagecolorallocate()

User Contributed Notes

teixeira dot cmo at gmail.com 29-Apr-2017 11:08
If you draw on a canvas, using js ctx.lineJoin = "round"; and then try to do the same on a GD $img the result will not be the same.
Here is a simple code to draw a line similar to one made using lineJoin round.

$w=5; //set your line thickness;
imagesetthickness($img, $w);
imageline($img, $x1, $y1, $x2, $y2, $color);
imagesetthickness($img, 1);
imagefilledellipse ( $img , $x2 , $y2 , $w ,$w, $color);
v dot krypton at yandex dot ru 15-Jul-2016 01:40
This function draw border to image.
function imageborder($img,$color) {
    $width = imagesx($img);
    $height = imagesy($img);
    ImageLine($img, 0, 0, $width, 0, $color);
    ImageLine($img, 0, 0, 0, $height, $color);
    ImageLine($img, $width-1, 0, $height-1, $height, $color);
    ImageLine($img, 0, $height-1, $width, $height-1, $color);
}
Nils 15-Mar-2012 12:57
A quick function using imageline that I wrote so i could specify a starting point, angle and length of vector.

Thought other people might find this useful.

<?php
$size
= 600;
$img = imagecreatetruecolor($size, $size);

$white = imagecolorallocate($img, 255, 255, 255);
$black = imagecolorallocate($img, 0, 0, 0);

imagefilledrectangle($img,0,0,$size,$size,$white);

function
Vector($palette,$startx,$starty,$angle,$length,$colour){
   
$angle = deg2rad($angle);
   
$endx = $startx+cos($angle)*$length;
   
$endy = $starty-sin($angle)*$length;
    return(
imageline($palette,$startx,$starty,$endx,$endy,$colour));
}

Vector($img,$size/2,$size/2,30,200,$black);

header("Content-type: image/png");
imagepng($img);

?>

For this script angles work in a anti-clockwise direction (modify + and - in function to change start of 0 degrees and also direction of angle calculated)
Anonymous 24-Jul-2011 09:44
The most bold-line-functions i found have problems with lines in a certian direction (they draw smaller lines with some angles). To do a real bold line just use this function:

<?php
function imageBoldLine($resource, $x1, $y1, $x2, $y2, $Color, $BoldNess=2, $func='imageLine')
{
 
$center = round($BoldNess/2);
 for(
$i=0;$i<$BoldNess;$i++)
 { 
 
$a = $center-$i; if($a<0){$a -= $a;}
  for(
$j=0;$j<$BoldNess;$j++)
  {
  
$b = $center-$j; if($b<0){$b -= $b;}
  
$c = sqrt($a*$a + $b*$b);
   if(
$c<=$BoldNess)
   {
   
$func($resource, $x1 +$i, $y1+$j, $x2 +$i, $y2+$j, $Color);
   }
  }
 }        
}
?>
allenn at hot dot ee 31-May-2010 02:55
Function drawing of a line by a brush uses midpoint circle algorithm..., if dullness I agree to remove :)))

<?php
//function drawLine(resource$image,int $x0,int $y0,int $x1,int $y1,int $lineWidth,int $color)
function drawLine($image,$x0, $y0,$x1, $y1,$radius,$color)
{
 
$f = 1 - $radius;
 
$ddF_x= 1;
 
$ddF_y = -2 * $radius;
 
$x= 0;
 
$y = $radius;
   
imageline($image,$x0, $y0 + $radius,$x1, $y1 + $radius,$color);
    
imageline($image,$x0, $y0 - $radius,$x1, $y1 - $radius,$color);
   
imageline($image,$x0 + $radius, $y0,$x1 + $radius, $y1,$color);
   
imageline($image,$x0 - $radius, $y0,$x1 - $radius, $y1,$color);

  while(
$x< $y)
  {
    if(
$f >= 0)
    {
     
$y--;
     
$ddF_y += 2;
     
$f += $ddF_y;
    }
   
$x++;
   
$ddF_x+= 2;
   
$f += $ddF_x;
   
imageline($image,$x0 + $x, $y0 + $y,$x1 + $x, $y1+ $y,$color);
      
imageline($image,$x0 - $x, $y0 + $y,$x1 - $x, $y1 + $y,$color);
      
imageline($image,$x0 + $x, $y0 - $y,$x1 + $x, $y1 - $y,$color);
      
imageline($image,$x0 - $x, $y0 - $y,$x1 - $x, $y1 - $y,$color);
      
imageline($image,$x0 + $y, $y0 + $x,$x1 + $y, $y1 + $x,$color);
      
imageline($image,$x0 - $y, $y0 + $x,$x1 - $y, $y1 + $x,$color);
      
imageline($image,$x0 + $y, $y0 - $x,$x1 + $y, $y1 - $x,$color);
      
imageline($image,$x0 - $y, $y0 - $x,$x1 - $y, $y1 - $x,$color);

  }
}
header ('Content-type: image/png');
$img = imagecreatetruecolor(600,600);
$col = imagecolorallocate($img,0,255,252);
//use the function
rasterCircle($img,50, 50,540,540,40,$col);
imagepng($img);
imagedestroy($img);
?>
sbm007 at gmail dot com 15-Nov-2009 03:17
Here is a analog clock representation of the system time along with digits for hours and little dots for minutes/seconds:

<?php
$img
= imagecreatetruecolor(450, 450);

$white = imagecolorallocate($img, 255, 255, 255);
$red = imagecolorallocate($img, 255, 0, 0);
$black = imagecolorallocate($img, 0, 0, 0);
$grey = imagecolorallocate($img, 211, 211, 211);

imagefill($img, 0, 0, $white);
imagearc($img, 224, 224, 400, 400, 0, 0, $black);
imagefilledarc($img, 224, 224, 15, 15, 0, 0, $black, IMG_ARC_PIE);

for (
$zz = 0; $zz < 60; $zz++) {
   
$digitCoords['x'][] = 175 * cos(deg2rad(($zz-10) * (360/60))) + 224;
   
$digitCoords['y'][] = 175 * sin(deg2rad(($zz-10) * (360/60))) + 224;
}

for (
$zz = 0; $zz < 60; $zz++) {
    if (
$zz % 5 == 0)
       
imagestring($img, 5, $digitCoords['x'][$zz] - 4, $digitCoords['y'][$zz] - 6, ($zz/5) + 1, $black);
    else
       
imagefilledarc($img, $digitCoords['x'][$zz], $digitCoords['y'][$zz], 3, 3, 0, 0, $grey, IMG_ARC_PIE);
}

$seconds = date('s');
$minutes = date('i') + ($seconds/60);
$hours = date('h') + ($minutes/60);

$r_sec = 175;
$r_min = 175;
$r_hr = 125;

$x_sec = $r_sec * cos(deg2rad(($seconds-15) * (360/60))) + 224;
$y_sec = $r_sec * sin(deg2rad(($seconds-15) * (360/60))) + 224;

$x_min = $r_min * cos(deg2rad(($minutes-15) * (360/60))) + 224;
$y_min = $r_min * sin(deg2rad(($minutes-15) * (360/60))) + 224;

$x_hr = $r_hr * cos(deg2rad(($hours-3) * (360/12))) + 224;
$y_hr = $r_hr * sin(deg2rad(($hours-3) * (360/12))) + 224;

imageline($img, 224, 224, $x_sec, $y_sec, $red);
imagesetthickness($img, 3);
imageline($img, 224, 224, $x_min, $y_min, $black);
imagesetthickness($img, 5);
imageline($img, 224, 224, $x_hr, $y_hr, $black);

header("Content-type: image/png");
imagepng($img);

imagedestroy($img);
?>
Anonymous 12-Jul-2009 01:16
Here's another way of modifying likavcan's code to display filled arrows. This makes use of imagefilledpolygon(...) instead of recursive function calls.

<?php
function arrow($im, $x1, $y1, $x2, $y2, $alength, $awidth, $color) {
   
$distance = sqrt(pow($x1 - $x2, 2) + pow($y1 - $y2, 2));

   
$dx = $x2 + ($x1 - $x2) * $alength / $distance;
   
$dy = $y2 + ($y1 - $y2) * $alength / $distance;

   
$k = $awidth / $alength;

   
$x2o = $x2 - $dx;
   
$y2o = $dy - $y2;

   
$x3 = $y2o * $k + $dx;
   
$y3 = $x2o * $k + $dy;

   
$x4 = $dx - $y2o * $k;
   
$y4 = $dy - $x2o * $k;

   
imageline($im, $x1, $y1, $dx, $dy, $color);
   
imagefilledpolygon($im, array($x2, $y2, $x3, $y3, $x4, $y4), 3, $color);
}
?>
huirong dot jin at gmail dot com 01-Feb-2008 08:10
An example to draw Lissajous Curve (http://en.wikipedia.org/wiki/Lissajous_curve):
x = a1 * cos(t/T1);
y = a2 * sin(t/T2);

You can easily modify the codes to create your own oscilloscope application!

<?php
header
("Content-type: image/png");

$T1 = 20;
$T2 = 30;

$myImage = @imagecreatetruecolor(640, 480)
      or die(
"Cannot Initialize new GD image stream");
$text_color = imagecolorallocate($myImage, 255, 255, 224);
$poly_color = imagecolorallocate($myImage, 124, 120, 224);

//calculate x-value and y-value point by point
$points = array();
for (
$i=0; $i<1000; $i=$i+1)
{
   
//define curve's function
   
$x = 310*cos($i/$T1); //define x-value
   
$y = 230*sin($i/$T2);//define y-value
   
    //move the coordinate, append a point's x-value and y-value
   
$points[] = 320+$x; //x-value
   
$points[] = 240-$y//y-value
}

//count points
$totalPoints = count($points)/2;

//drawing title
$title = "Final Plot ($totalPoints points)";
imagestring($myImage, 3, 5, 5$title, $text_color);

/** drawing points one by one, notice if there
 * are 10 points, we need to draw 9 lines:
 * 1) point 0 to 1;
 * 2) point 1 to 2;
 * ...
 * ...
 * 9) point 8 to 9;
 */
for ($i=0; $i<$totalPoints-1; $i++)
{
   
imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);   
}

//finalizing
imagepng($myImage);
imagedestroy($myImage);
?>
huirong dot jin at gmail dot com 31-Jan-2008 01:57
An example to draw Amplitude Modulation curve: y = c * sin (x/a) * sin (x/b) . You can easily modify the codes to create your own oscilloscope application!

<?php
header
("Content-type: image/png");
$myImage = @imagecreatetruecolor(640, 480)
      or die(
"Cannot Initialize new GD image stream");
$text_color = imagecolorallocate($myImage, 255, 255, 224);
$poly_color = imagecolorallocate($myImage, 124, 120, 224);

//calculate x-value and y-value point by point
$points = array();
for (
$i=1; $i<640; $i=$i+1)
{
   
//define curve's function
   
$x = $i; //define x-value, which is $i itself
   
$y = 150*sin($x/80)*sin($x/5);//define y-value
   
    //append a point's x-value and y-value
   
$points[] = $x; //x-value
   
$points[] = 240-$y//y-value
}

//count points
$totalPoints = count($points)/2;

//drawing title
$title = "Final Plot ($totalPoints points)";
imagestring($myImage, 3, 5, 5$title, $text_color);

/** drawing points one by one, notice if there
 * are 10 points, we need to draw 9 lines:
 * 1) point 0 to 1;
 * 2) point 1 to 2;
 * ...
 * ...
 * 9) point 8 to 9;
 */
for ($i=0; $i<$totalPoints-1; $i++)
{
   
imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);   
}

//finalizing
imagepng($myImage);
imagedestroy($myImage);
?>
admin at xpmail dot net 30-Apr-2007 05:45
example of a Simple grid...
bool imagegrid ( resource $image, int $width, int $Height, int $size, mixed $color )

<?php
Header
("Content-type: image/png");
$Width=450;
$Height=450;

$img = ImageCreateTrueColor($Width, $Height);

$bg = imagecolorallocate($img, 255, 255, 255);
imagefill($img, 0, 0, $bg);

$grid = imagecolorallocate($img, 225, 245, 249);

imagesetstyle($img, array($bg, $grid));
imagegrid($img, $Width, $Height, 10, IMG_COLOR_STYLED);
//makegrid($img, $Width, $Height, 10, $grid);

ImagePNG($img);
ImageDestroy($img);

function
imagegrid($image, $w, $h, $s, $color)
{
    for(
$iw=1; $iw<$w/$s; $iw++){imageline($image, $iw*$s, 0, $iw*$s, $w, $color);}
    for(
$ih=1; $ih<$h/$s; $ih++){imageline($image, 0, $ih*$s, $w, $ih*$s, $color);}
}
?>
Jonathan W. 27-Apr-2007 01:15
I've modified the previous entry for drawing on a polar coordinate system to better represent angles based on a 360o whole circle bearing.

<?php

function imagepolarline($image,$x1,$y1,$length,$angle,$color)
{
   
$x2 = $x1 + sin( deg2rad($angle) ) * $length;
   
$y2 = $y1 + cos( deg2rad($angle+180) ) * $length;

   
imageline($image,$x1,$y1,$x2,$y2,$color);
}

?>
pb_2001 at haefft dot de 04-Mar-2006 02:41
This is a function to make a dotted line. It accepts (it actually requires) 7 parameters and returns 1 if everything went OK and 0 if there was a problem.

int imagelinedotted ( resource im, int x1, int y1, int x2, int y2, int dist, int col )

imagelinedotted() draws a line from x1, y1 to x2, y2 (top left is 0, 0) in image im of colour col where dist defines the distance (measured in pixels) between one dot and another.

<?php
function imagelinedotted ($im, $x1, $y1, $x2, $y2, $dist, $col) {
   
$transp = imagecolortransparent ($im);
   
   
$style = array ($col);
   
    for (
$i=0; $i<$dist; $i++) {
       
array_push($style, $transp);        // Generate style array - loop needed for customisable distance between the dots
   
}
   
   
imagesetstyle ($im, $style);
    return (integer)
imageline ($im, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
   
imagesetstyle ($im, array($col));        // Reset style - just in case...
}
?>
fatpratmatt at gmail dot com 30-Jan-2006 11:43
Here is a function which draws lines that cross at a specific point [It may need some tweaking]:

<?php
// Image Cross by Matt Evans
// $im - image resource
// $x - x coordinate where the lines should cross
// $y - y coordinate where the lines should cross
// $size - the length of each line
// $colour - the colour of the cross

function imagecross($im, $x, $y, $size = 5, $colour) {
imageline($im, $x+$size/2, $y+$size/2, $x-$size/2, $y-$size/2, $colour);
imageline($im, $x-$size/2, $y+$size, $x+$size/2, $y-$size, $colour);
}

// Example
imagecross($im, 50, 50, 5, $crosscolour);
?>
21-Oct-2005 07:30
imageline coordinate variables are documented as int ,  a value in decimal format will be truncated.

This may be useful when, for example, applying a non-integer scaling factor in generating an image.

Care should be taken to ensure this does not create significant errors that affect the quality of the image. For example :

<?php
$x
=0.00000000001;$y=100;
imageline($img,0,0,0,$y+$x);
imageline($img,0,0,0,$y-$x);
?>

the first line will be straight , the second will have a step. Use round() where appropriate.
meid at gmx dot at 07-Sep-2005 10:39
Some simple code to draw lines with specific thickness using "imagefilledpolygon". Useful if your gdlib does not support "imagesetthickness".

<?
function dickelinie($img,$start_x,$start_y,$end_x,$end_y,$color,$thickness)
{
    $angle=(atan2(($start_y - $end_y),($end_x - $start_x)));

    $dist_x=$thickness*(sin($angle));
    $dist_y=$thickness*(cos($angle));
   
    $p1x=ceil(($start_x + $dist_x));
    $p1y=ceil(($start_y + $dist_y));
    $p2x=ceil(($end_x + $dist_x));
    $p2y=ceil(($end_y + $dist_y));
    $p3x=ceil(($end_x - $dist_x));
    $p3y=ceil(($end_y - $dist_y));
    $p4x=ceil(($start_x - $dist_x));
    $p4y=ceil(($start_y - $dist_y));
   
    $array=array(0=>$p1x,$p1y,$p2x,$p2y,$p3x,$p3y,$p4x,$p4y);
    imagefilledpolygon ( $img, $array, (count($array)/2), $color );
}
// Example:
header ("Content-type: image/jpeg");
$img = ImageCreate (210, 210) or die("Cannot Initialize new GD image stream ");
$backgroundcolor = ImageColorAllocate ($img, 255, 255, 255);
$orange = ImageColorAllocate($img, 252, 102, 4);
dickelinie($img, 10, 10, 10, 200,$orange,2);
dickelinie($img, 10, 200, 200, 10,$orange,2);   
dickelinie($img, 200, 10, 200, 200,$orange,2);
imagejpeg($img);  
ImageDestroy($img);

?>
d [AT] sprid [DOT] de 06-Sep-2005 03:12
Here my function do clear all problems. With this, you can draw firstly smooth lines (basic code adapted from code_couturier at graffiti dot net, with some performance changes). The special is, you can define the alpha-value of the line (0 = normal smooth line, 127 = fully transparent). Change whatever you want to make it better, but post your results ;)

<?php
/**
 * function imageSmoothAlphaLine() - version 1.0
 * Draws a smooth line with alpha-functionality
 *
 * @param   ident    the image to draw on
 * @param   integer  x1
 * @param   integer  y1
 * @param   integer  x2
 * @param   integer  y2
 * @param   integer  red (0 to 255)
 * @param   integer  green (0 to 255)
 * @param   integer  blue (0 to 255)
 * @param   integer  alpha (0 to 127)
 *
 * @access  public
 *
 * @author  DASPRiD <d@sprid.de>
 */
function imageSmoothAlphaLine ($image, $x1, $y1, $x2, $y2, $r, $g, $b, $alpha=0) {
 
$icr = $r;
 
$icg = $g;
 
$icb = $b;
 
$dcol = imagecolorallocatealpha($image, $icr, $icg, $icb, $alpha);
 
  if (
$y1 == $y2 || $x1 == $x2)
   
imageline($image, $x1, $y2, $x1, $y2, $dcol);
  else {
   
$m = ($y2 - $y1) / ($x2 - $x1);
   
$b = $y1 - $m * $x1;

    if (
abs ($m) <2) {
     
$x = min($x1, $x2);
     
$endx = max($x1, $x2) + 1;

      while (
$x < $endx) {
       
$y = $m * $x + $b;
       
$ya = ($y == floor($y) ? 1: $y - floor($y));
       
$yb = ceil($y) - $y;
  
       
$trgb = ImageColorAt($image, $x, floor($y));
       
$tcr = ($trgb >> 16) & 0xFF;
       
$tcg = ($trgb >> 8) & 0xFF;
       
$tcb = $trgb & 0xFF;
       
imagesetpixel($image, $x, floor($y), imagecolorallocatealpha($image, ($tcr * $ya + $icr * $yb), ($tcg * $ya + $icg * $yb), ($tcb * $ya + $icb * $yb), $alpha));
 
       
$trgb = ImageColorAt($image, $x, ceil($y));
       
$tcr = ($trgb >> 16) & 0xFF;
       
$tcg = ($trgb >> 8) & 0xFF;
       
$tcb = $trgb & 0xFF;
       
imagesetpixel($image, $x, ceil($y), imagecolorallocatealpha($image, ($tcr * $yb + $icr * $ya), ($tcg * $yb + $icg * $ya), ($tcb * $yb + $icb * $ya), $alpha));
 
       
$x++;
      }
    } else {
     
$y = min($y1, $y2);
     
$endy = max($y1, $y2) + 1;

      while (
$y < $endy) {
       
$x = ($y - $b) / $m;
       
$xa = ($x == floor($x) ? 1: $x - floor($x));
       
$xb = ceil($x) - $x;
 
       
$trgb = ImageColorAt($image, floor($x), $y);
       
$tcr = ($trgb >> 16) & 0xFF;
       
$tcg = ($trgb >> 8) & 0xFF;
       
$tcb = $trgb & 0xFF;
       
imagesetpixel($image, floor($x), $y, imagecolorallocatealpha($image, ($tcr * $xa + $icr * $xb), ($tcg * $xa + $icg * $xb), ($tcb * $xa + $icb * $xb), $alpha));
 
       
$trgb = ImageColorAt($image, ceil($x), $y);
       
$tcr = ($trgb >> 16) & 0xFF;
       
$tcg = ($trgb >> 8) & 0xFF;
       
$tcb = $trgb & 0xFF;
       
imagesetpixel ($image, ceil($x), $y, imagecolorallocatealpha($image, ($tcr * $xb + $icr * $xa), ($tcg * $xb + $icg * $xa), ($tcb * $xb + $icb * $xa), $alpha));
 
       
$y ++;
      }
    }
  }
}
// end of 'imageSmoothAlphaLine()' function
?>
Tyron 02-May-2005 11:50
// Here's a function for drawing a rotated gradient Rectangle (based on a previous note)

// Create An Image 255x255
$img = ImageCreateTrueColor(255, 255);

GradientRect($img,50,50,80,80,30);

ImagePng($img,"test.png");
ImageDestroy($img);
echo "<br><img src=\"test.png\">";

function GradientRect($img, $x1, $y1, $x2, $y2, $wdt) {
  $alpha = atan2($y2-$y1,$x2-$x1);
  $real_wdt = $wdt*sin($alpha);
  $real_hgt = $wdt*cos($alpha);
  echo "real wdt:".$real_wdt;
  echo "<br>real hgt:".$real_hgt;
  echo "<br>angle: ".($angle*180/pi());
  $plotD = 0;
  $i=0;

  $dy = $real_hgt/$wdt;
  $dx = $real_wdt/$wdt;
  $drgb= 256/$wdt;
  while($i++ < $wdt) {
    // Draw a line and move it down and make it lighter to get the gradient effect
    ImageLine($img, $x1-$i*$dx, $y1+$i*$dy, $x2-$i*$dx, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));
    ImageLine($img, $x1-$i*$dx+1, $y1+$i*$dy, $x2-$i*$dx+1, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));

  }
}
ajreading at classixshop dot com 23-Apr-2005 07:28
<?php
// An easy bit of code showing how you can use the ImageLine() function to create gradients

// Create An Image 255x255
$img = ImageCreateTrueColor(255, 255);

$plotD = 0;
while(
$plotD < 256)
{
   
// Draw a line and move it down and make it lighter to get the gradient effect
   
ImageLine($img, 0, $plotD , 255, $plotD, ImageColorAllocate($img, $plotD, $plotD, $plotD));
   
$plotD++;
}
Header("Content-type: image/png");
ImagePng($img);
ImageDestroy($img);
?>
eviloverlord at gmail dot com 27-Jan-2005 07:50
This code is used to draw a board of hexagons (for games, classes, etc.)

<?php
//Draws a hexagonal board

// User-defined values
$maxTiles = 7;                    //The number of tiles at the center (widest part) of the board
$minTiles = 4;                    //The number of tiles at the edges of the board
$side = 30;                        //The length of the sides of the tiles in pixels
$bgColor = array(0, 0, 0);        //The background color in RGB format
$fgColor = array(255, 255, 255);//The foreground color in RGB format

//Calculated values
$widthInTiles = range($maxTiles, $minTiles);            //In our example: 7, 6, 5, 4
$rowsInTiles = count($widthInTiles)*2-1;                //the total number of rows on our board
$xSide = $side*sin(deg2rad(60));                        //the length of the x-part of the angled sides
$ySide = $side*sin(deg2rad(30));                        //the length of the y-part of the angled sides
$boardWidth = $xSide*$widthInTiles[0]*2;                //The entire width of the board
$boardHeight = $rowsInTiles*($side + $ySide) + $ySide;    //The entire height of the board

// create a blank image and allocate the foreground, background colors
$image = imagecreate($boardWidth, $boardHeight);
$bg = imagecolorallocate($image, $bgColor[0], $bgColor[1], $bgColor[2]);
$fg = imagecolorallocate($image, $fgColor[0], $fgColor[1], $fgColor[2]);

// draw the board
$row = 0;
foreach(
$widthInTiles as $tiles)
{
    for (
$i = 0; $i < $tiles+1; $i++)
    {
       
$x1 = $row*$xSide + $i*$xSide*2;
       
$y1 = $boardHeight/2;
       
$y1Dif = ($side/2) + $row*($side+$ySide);

       
$x2 = $x1 + $xSide;
       
$y2 = $y1;
       
$y2Dif = $ySide;

       
$x3 = $x2 + $xSide;

        if (
$i < $tiles)
        {
           
imageline($image, $x1, $y1 - $y1Dif, $x2, $y2 - $y1Dif - $y2Dif, $fg);
           
imageline($image$x1, $y1 + $y1Dif, $x2, $y2 + $y1Dif + $y2Dif, $fg);
           
imageline($image, $x2, $y2 - $y1Dif - $y2Dif, $x3, $y1 - $y1Dif, $fg);
           
imageline($image, $x2, $y2 + $y1Dif + $y2Dif, $x3, $y1 + $y1Dif, $fg);
        }
               
       
imageline($image, $x1, $y1 - $y1Dif, $x1, $y1 - $y1Dif + $side, $fg);           
       
imageline($image, $x1, $y1 + $y1Dif, $x1, $y1 + $y1Dif - $side, $fg);           
    }
   
$row++;
}

// output the picture
header("Content-type: image/png");
imagepng($image);
imagedestroy($image);
?>
Lionel Van Bemten 22-May-2004 03:41
here is a code to draw a "degraded" ... :
<?
header("Content-type : image/jpeg");

$image = @ImageCreate(200, 100)
  or die ("Erreur de cr?ation de l'image");

$lignes_colorees = 1;
$couleur_fond = ImageColorAllocate($image, 255, 255, 255);

$rouge_depart = 100;
$vert_depart = 255;
$bleu_depart = 0;

$rouge_fin = 0;
$vert_fin = 100;
$bleu_fin = 0;

$lignes = 100; //nb de lignes de l'image

$vert_diff = $vert_fin - $vert_depart;
$vert1 = $vert_diff / $lignes;

$bleu_diff = $bleu_fin - $bleu_depart;
$bleu1 = $bleu_diff / $lignes;

$rouge_diff = $rouge_fin - $rouge_depart;
$rouge1 = $rouge_diff / $lignes;

while ($lignes_colorees <= 100)
{
    $rouge2 = $lignes_colorees * $rouge1;    $rouge3 = $rouge_depart + $rouge2;
    $rouge = round($rouge3);
   
    $vert2 = $lignes_colorees * $vert1;
    $vert3 = $vert_depart + $vert2;
    $vert = round($vert2);
   
    $bleu2 = $lignes_colorees * $bleu1;
    $bleu3 = $bleu_depart + $bleu2;
    $bleu = round($bleu2);
   
    $y1 = $lignes_colorees;
    $y2 = $lignes_colorees;
    $x1 = 1;    $x2 = 200;
   
    $couleur = ImageColorAllocate($image, $rouge, $vert, $bleu);
    //dessine la ligne
    ImageLine($image, $x1, $y1, $x2, $y2, $couleur);    $lignes_colorees ++;
}

//dessine l'image
ImageJpeg($image);
?>
ruturaj_v at yahoo dot com 14-May-2004 08:48
here is a function that helps you create arrows...

<?php
function get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang) {
   
$debug = false;
   
   
define("INFINITE", 'INFINITE');
    if ((
$x2-$x1)==0) {
        if (
$y1 == 0) {
           
$slope = 0;
        } else {
           
$slope = INFINITE;
        }
    } else {
       
$slope = -($y2-$y1)/($x2-$x1);
    }

   
//$slope = number_format($slope, 2, '.','');
   
if ($slope == 'INFINITE') {
       
$ang = 90;
    } else {
       
$ang = atan ($slope);
       
$ang = ($ang * 180)/pi();
    }
   
//$ang = number_format($ang, 2, '.', '');
    //echo ($ang);
    //exit;

    //convert the angle
   
$arrang1 = ($ang - $arrang);
   
$arrangdeg1 = ($ang - $arrang);
   
//echo ($arrang1);exit;
   
$arrang1 = ($arrang1*pi())/180;

   
$arrang2 = ($ang + $arrang);
   
$arrangdeg2 = ($ang + $arrang);
   
$arrang2 = ($arrang2*pi())/180;
   
//echo ($arrang1);

   
$arx1 = (floor(cos($arrang1)*$arrhead));
   
$ary1 = (floor(sin($arrang1)*$arrhead));
   
$arx2 = (floor(cos($arrang2)*$arrhead));
   
$ary2 = (floor(sin($arrang2)*$arrhead));
    if (
$debug) {
        echo (
"Values of arx1.. before add/sub</br>");
        echo (
"$arx1,$ary1&nbsp;&nbsp;&nbsp;$arx2,$ary2</br>");
    }
    if (
$ang==0) {
        if (
$x2 > $x1) {
           
$arx1 = $x2 - $arx1;    $ary1 = $y2 - $ary1;
           
$arx2 = $x2 - $arx2;    $ary2 = $y2 - $ary2;
        } elseif (
$x2 < $x1) {
           
$arx1 = $x2 + $arx1;    $ary1 = $y2 - $ary1;
           
$arx2 = $x2 + $arx2;    $ary2 = $y2 - $ary2;
        }
    }
    if (
$ang > 0 && $ang < 90) {
        if ((
$x2 > $x1) && ($y2 < $y1)) {
           
$arx1 = $x2 - $arx1;    $ary1 = $y2 + $ary1;
           
$arx2 = $x2 - $arx2;    $ary2 = $y2 + $ary2;
        } elseif ((
$x2 < $x1) && ($y2 > $y1)) {
           
$arx1 = $x2 + $arx1;    $ary1 = $y2 - $ary1;
           
$arx2 = $x2 + $arx2;    $ary2 = $y2 - $ary2;
        }
    }
    if (
$ang==90) {
        if ((
$y2 > $y1)) {
           
$arx1 = $x2 - $arx1;    $ary1 = $y2 - $ary1;
           
$arx2 = $x2 - $arx2;    $ary2 = $y2 - $ary2;
        } elseif ((
$y2 < $y1)) {
           
$arx1 = $x2 - $arx1;    $ary1 = $y2 + $ary1;
           
$arx2 = $x2 - $arx2;    $ary2 = $y2 + $ary2;
        }
    }
    if (
$ang > -90 && $ang < 0) {
        if ((
$x2 > $x1) && ($y2 > $y1)) {
           
$arx1 = $x2 - $arx1;    $ary1 = $y2 + $ary1;
           
$arx2 = $x2 - $arx2;    $ary2 = $y2 + $ary2;
        } elseif ((
$x2 < $x1) && ($y2 < $y1)) {
           
$arx1 = $x2 + $arx1;    $ary1 = $y2 - $ary1;
           
$arx2 = $x2 + $arx2;    $ary2 = $y2 - $ary2;
        }
    }

    if (
$debug) {
        echo (
"Angle of line is (".$ang*180/pi().")</br>");
        echo (
"Angle of line1 is $arrangdeg1</br>");
        echo (
"Angle of line2 is $arrangdeg2</br>");
        echo (
"$arx1,$ary1&nbsp;&nbsp;&nbsp;$x2,$y2</br>");
        echo (
"$arx2,$ary2&nbsp;&nbsp;&nbsp;$x2,$y2");
        exit;
    }
   
   
$array_arrows = array (
                   
'x1' =>$arx1,
                   
'y1' => $ary1,
                   
'x2' => $arx2,
                   
'y2' => $ary2
                   
);
    return
$array_arrows;

}

$x1 = 200; $y1 = 200;
$x2 = 400; $y2 = 100;
$arrhead = 15; //10px
$arrang = 10; //10 deg

$ar_arrws = get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang);

$im  = imagecreate (400, 400);
$w   = imagecolorallocate ($im, 255, 255, 255);
$red = imagecolorallocate ($im, 255, 0, 0);

//creates the base line
imageline ($im, $x1, $y1, $x2, $y2, $green);
imageline ($im, $x1+1, $x2+1, $y1+1, $y2+1, $red);
imageline ($im, $x2, $y2, $ar_arrws['x1'], $ar_arrws['y1'], $green);
imageline ($im, $x2, $y2, $ar_arrws['x2'], $ar_arrws['y2'], $green);

?>
yl at sota dot ch 14-Apr-2004 09:44
Simple function to create border for jpg-images:

function createImageBorder($imgName){

     $img     =  substr($imgName, 0, -4); // remove fileExtension
     $ext     = ".jpg";
     $quality = 95;
     $borderColor = 255;  // 255 = white
    
    /*
     a                         b
     +-------------------------+
     |                         
     |          IMAGE          
     |                         
     +-------------------------+
     c                         d  
    */
   
    $scr_img = imagecreatefromjpeg($img.$ext);
    $width   = imagesx($scr_img);
    $height  = imagesy($scr_img);
             
        // line a - b
        $abX  = 0;
        $abY  = 0;
        $abX1 = $width;
        $abY1 = 0;
       
        // line a - c
        $acX  = 0;
        $acY  = 0;
        $acX1 = 0;
        $acY1 = $height;
       
        // line b - d
        $bdX  = $width-1;
        $bdY  = 0;
        $bdX1 = $width-1;
        $bdY1 = $height;
       
        // line c - d
        $cdX  = 0;
        $cdY  = $height-1;
        $cdX1 = $width;
        $cdY1 = $height-1;
           
       // DRAW LINES   
        imageline($scr_img,$abX,$abY,$abX1,$abY1,$borderColor);
        imageline($scr_img,$acX,$acY,$acX1,$acY1,$borderColor);
        imageline($scr_img,$bdX,$bdY,$bdX1,$bdY1,$borderColor);
        imageline($scr_img,$cdX,$cdY,$cdX1,$cdY1,$borderColor);
       
      // create copy from image   
        imagejpeg($scr_img, $img."_border.jpg", $quality);
        imagedestroy($scr_img);
  }
   
    createImageBorder("myfile.jpg");
mueller at inf dot ufsc dot br 05-Jan-2004 12:26
an algorithm to draw a bezier spline

<?php

$segmentos
=30;
$x=array(0,10,80,30);
$y=array(0,10,40,50);

function
bezier($p,$steps){
   
$t = 1 / $steps;
   
$temp = $t * $t;
   
$ret = array();
   
$f = $p[0];
   
$fd = 3 * ($p[1] - $p[0]) * $t;
   
$fdd_per_2=3*($p[0]-2*$p[1]+$p[2])*$temp;
   
$fddd_per_2=3*(3*($p[1]-$p[2])+$p[3]-$p[0])*$temp*$t;
   
$fddd = $fddd_per_2 + $fddd_per_2;
   
$fdd = $fdd_per_2 + $fdd_per_2;
   
$fddd_per_6 = $fddd_per_2 * (1.0 / 3);
    for (
$loop=0; $loop<$steps; $loop++) {
       
array_push($ret,$f);
       
$f = $f + $fd + $fdd_per_2 + $fddd_per_6;
       
$fd = $fd + $fdd + $fddd_per_2;
       
$fdd = $fdd + $fddd;
       
$fdd_per_2 = $fdd_per_2 + $fddd_per_2;
    }
    return
$ret;
}

$by = bezier($y,$segmentos);
$bx = bezier($x,$segmentos);
header ("Content-type: image/jpeg");
$tam = 200;
$im = imagecreate($tam,$tam);
$background_color = imagecolorallocate ($im, 200, 200, 200);
$tc = imagecolorallocate ($im, 233, 14, 91);
for(
$i=0;$i<$segmentos-1;$i++)
   
imageline($im,$bx[$i],$tam-$by[$i],$bx[$i+1],$tam-$by[$i+1],$tc);
imagejpeg($im);
imagedestroy($im);
?>
code_couturier at graffiti dot net 17-Oct-2003 11:56
# antialiased draw_line function 1.1 (faster)

# here is a drawLine() posted by nanobot at chipx86 dot com
# on php.net and enhanced/optimized by myself :)

# here are some changes i made:
# 1. changed for true-color images (no index_var used)
# 2. changed rgb extraction to logical shift
# 3. reducing function call's

function drawQSLine ($image,$x1,$y1,$x2,$y2,$r,$g,$b) {
$icr=$r;
$icg=$g;
$icb=$b;
 $dcol = ImageColorAllocate ($image,$icr,$icg,$icb);
 if ($y1 == $y2) imageline ($image,$x1,$y1,$x2,$y1,$dcol);
 else if ($x1 == $x2) { 
   imageline ($image,$x1,$y1,$x1,$y2,$dcol);
 } else {
 $m = ($y2 - $y1) / ($x2 - $x1);
 $b = $y1 - $m * $x1;

 if (abs ($m) <2) {

 $x = min ($x1,$x2);
 $endx = max ($x1,$x2)+1;

 while ($x < $endx) {
 $y=$m * $x + $b;
 $y == floor ($y) ? $ya = 1 : $ya = $y - floor ($y);
 $yb = ceil ($y) - $y;
 
 $trgb = ImageColorAt($image,$x,floor($y));
 $tcr = ($trgb >> 16) & 0xFF;
 $tcg = ($trgb >> 8) & 0xFF;
 $tcb = $trgb & 0xFF;
 imagesetpixel ($image,$x,floor ($y),imagecolorallocate ($image,($tcr * $ya + $icr * $yb),
($tcg * $ya + $icg * $yb),
($tcb * $ya + $icb * $yb)));

 $trgb = ImageColorAt($image,$x,ceil($y));
 $tcr = ($trgb >> 16) & 0xFF;
 $tcg = ($trgb >> 8) & 0xFF;
 $tcb = $trgb & 0xFF;
 imagesetpixel ($image,$x,ceil ($y),imagecolorallocate ($image,($tcr * $yb + $icr * $ya),
($tcg * $yb + $icg * $ya),
($tcb * $yb + $icb * $ya)));

 $x ++;
 } # while_x_end
 } # if_end
 else { # else_abs_end

 $y = min ($y1,$y2);
 $endy = max ($y1,$y2)+1;

 while ($y < $endy) {
 $x=($y - $b) / $m;
 $x == floor ($x) ? $xa = 1 : $xa = $x - floor ($x);
 $xb = ceil ($x) - $x;

 $trgb = ImageColorAt($image,floor($x),$y);
 $tcr = ($trgb >> 16) & 0xFF;
 $tcg = ($trgb >> 8) & 0xFF;
 $tcb = $trgb & 0xFF;
 imagesetpixel ($image,floor ($x),$y,imagecolorallocate ($image,($tcr * $xa + $icr * $xb),
($tcg * $xa + $icg * $xb),
($tcb * $xa + $icb * $xb)));

 $trgb = ImageColorAt($image,ceil($x),$y);
 $tcr = ($trgb >> 16) & 0xFF;
 $tcg = ($trgb >> 8) & 0xFF;
 $tcb = $trgb & 0xFF;
 imagesetpixel ($image,ceil ($x),$y,imagecolorallocate ($image, ($tcr * $xb + $icr * $xa),
($tcg * $xb + $icg * $xa),
($tcb * $xb + $icb * $xa)));

 $y ++;
 }# while_y_end
 }# else_abs_end
 }# else_y=y_x=x_end
}# drawOSLine_end
code_couturier at graffiti dot net 01-Oct-2003 09:33
# antialiased lines with true-type-fonts !?
# yip, it works - not very good - but faster
# (below 3 sec) than other routines (~7 sec)
# i saw here.

# the antialiased effect is minimal and only
# at the top of the line - but, as better as
# nothing ;)

# here is a drawLine routine from Logan Gunthorpe
# (logang at deltatee dot com) posted by nanobot at chipx86 dot com
# on php.net and enhanced/optimized by myself :)

function drawSoftLine ($image, $x1, $y1, $x2, $y2, $r,$g,$b) {

$fontfile="arial.ttf"; # the font for the dot
$str="?" ; # the point_char for the dot
$size=12; # the point for the dot_size

 $color = ImageColorAllocate ($image, $r,$g,$b);

 if ($x2 == $x1) {
 $tmp = $x1; $x1 = $y1; $y1 = $tmp;
 $tmp = $x2; $x2 = $y2; $y2 = $tmp;
 $swapx = true;
 }

 $m = (float)(( $y2 - $y1 ) / ( $x2 - $x1 ));
 $b = (float)($y1 - $m*$x1);

 $strx = min ( $x1 , $x2 );
 $endx = max ( $x1 , $x2 );
 $x=(int)0;

# the original loop was based on one for_loop
# with the if_swap inside. to speed up this loop
# i double it, to keep off the permanent if_call's.

if (!$swapx) {
 for ($x = $strx; $x <= $endx; $x++) {
   $y = (int)($m*$x + $b); 
   imagettftext($image, $size, 0, $x, $y,
   $color, $fontfile,$str);
 }
} else {
 for ($x = $strx; $x <= $endx; $x++) {
   $y = (int)($m*$x + $b); 
   imagettftext($image, $size, 0, $y, $x,
   $color, $fontfile,$str);
  }
}

}
nanobot at chipx86 dot com 17-Jun-2003 05:28
Here is a function for making antialiased lines:

 function imagesmoothline ( $image , $x1 , $y1 , $x2 , $y2 , $color )
 {
  $colors = imagecolorsforindex ( $image , $color );
  if ( $x1 == $x2 )
  {
   imageline ( $image , $x1 , $y1 , $x2 , $y2 , $color ); // Vertical line
  }
  else
  {
   $m = ( $y2 - $y1 ) / ( $x2 - $x1 );
   $b = $y1 - $m * $x1;
   if ( abs ( $m ) <= 1 )
   {
    $x = min ( $x1 , $x2 );
    $endx = max ( $x1 , $x2 );
    while ( $x <= $endx )
    {
     $y = $m * $x + $b;
     $y == floor ( $y ) ? $ya = 1 : $ya = $y - floor ( $y );
     $yb = ceil ( $y ) - $y;
     $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , floor ( $y ) ) );
     $tempcolors['red'] = $tempcolors['red'] * $ya + $colors['red'] * $yb;
     $tempcolors['green'] = $tempcolors['green'] * $ya + $colors['green'] * $yb;
     $tempcolors['blue'] = $tempcolors['blue'] * $ya + $colors['blue'] * $yb;
     if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
     imagesetpixel ( $image , $x , floor ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
     $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , ceil ( $y ) ) );
     $tempcolors['red'] = $tempcolors['red'] * $yb + $colors['red'] * $ya;
      $tempcolors['green'] = $tempcolors['green'] * $yb + $colors['green'] * $ya;
     $tempcolors['blue'] = $tempcolors['blue'] * $yb + $colors['blue'] * $ya;
     if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
     imagesetpixel ( $image , $x , ceil ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
     $x ++;
    }
   }
   else
   {
    $y = min ( $y1 , $y2 );
    $endy = max ( $y1 , $y2 );
    while ( $y <= $endy )
    {
     $x = ( $y - $b ) / $m;
     $x == floor ( $x ) ? $xa = 1 : $xa = $x - floor ( $x );
     $xb = ceil ( $x ) - $x;
     $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , floor ( $x ) , $y ) );
     $tempcolors['red'] = $tempcolors['red'] * $xa + $colors['red'] * $xb;
     $tempcolors['green'] = $tempcolors['green'] * $xa + $colors['green'] * $xb;
     $tempcolors['blue'] = $tempcolors['blue'] * $xa + $colors['blue'] * $xb;
     if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
     imagesetpixel ( $image , floor ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
     $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , ceil ( $x ) , $y ) );
     $tempcolors['red'] = $tempcolors['red'] * $xb + $colors['red'] * $xa;
     $tempcolors['green'] = $tempcolors['green'] * $xb + $colors['green'] * $xa;
     $tempcolors['blue'] = $tempcolors['blue'] * $xb + $colors['blue'] * $xa;
     if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
     imagesetpixel ( $image , ceil ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
     $y ++;
    }
   }
  }
 }

EDITOR: My previous code contained bugs. Please use this one instead.
kramesch_NOSPAM_ at _nospam_idsolutions dot at 26-Feb-2002 01:44
Here is a simple code to draw a line with an arbitrary stroke. The parameter aStroke is treated as a cyclic boolean array where true equals "set a point"
e.g. $aDotStroke = array(true,false);

function ImageStrokeLine($im,$x1,$y1,$x2,$y2,$farbe, $aStroke)
  {
    $deltax = abs($x2 - $x1);       
    $deltay = abs($y2 - $y1);       
    $x = $x1;                      
    $y = $y1;                      
   
    if ($x2 >= $x1)                
    {
      $xinc1 = 1;
      $xinc2 = 1;
    }
    else                         
    {
      $xinc1 = -1;
      $xinc2 = -1;
    }
   
    if ($y2 >= $y1)                
    {
      $yinc1 = 1;
      $yinc2 = 1;
    }
    else                         
    {
      $yinc1 = -1;
      $yinc2 = -1;
    }
   
    if ($deltax >= $deltay) 
    {
      $xinc1 = 0;                
      $yinc2 = 0;                
      $den = $deltax;
      $num = $deltax / 2;
      $numadd = $deltay;
      $numpixels = $deltax;
    }
    else                         
    {
      $xinc2 = 0;            
      $yinc1 = 0;            
      $den = $deltay;
      $num = $deltay / 2;
      $numadd = $deltax;
      $numpixels = $deltay;
    }
   
    for ($curpixel = 0; $curpixel <= $numpixels; $curpixel++)
    {
      if ($iStrokeCount >= count($aStroke))
      {
        $iStrokeCount = 0;
      }
 
      if ($aStroke[$iStrokeCount++])
      {
        ImageSetPixel($im,$x, $y,$farbe);           
      }           
      $num += $numadd;           
      if ($num >= $den)            
      {
        $num -= $den;              
        $x += $xinc1;              
        $y += $yinc1;              
      }
      $x += $xinc2;                
      $y += $yinc2;                
    }
  }
darren at php4hosting dot com 28-Oct-2000 10:48
It does work (With a bit of editing)
save the following as graph.php (You dont need any directorys)

<?php
Header
("Content-type: image/png");
$picWidth=360*2;
$picHeight=200;
$pic=ImageCreate($picWidth+1,$picHeight+1);
$cWhite=ImageColorAllocate($pic,255,255,255);
ImageFilledRectangle($pic,0,0,$picWidth+1,$picHeight+1,$cWhite);
$cRed=ImageColorAllocate($pic,255,0,0);
$cBlue=ImageColorAllocate($pic,0,0,255);
$curX=0;
$curY=$picHeight;
for(
$pt=0;$pt<$picWidth;$pt++){
$newX=$curX+1;
$newY=($picHeight/2)+(cos(deg2rad($newX))*($picHeight/2));
ImageLine($pic,$curX,$curY,$newX,$newY,$cRed);
$curX=$newX;
$curY=$newY;
}
$curX=0;
$curY=$picHeight/2;
for(
$pt=0;$pt<$picWidth;$pt++){
$newX=$curX+1;
$newY=($picHeight/2)+(sin(deg2rad($newX))*($picHeight/2));
ImageLine($pic,$curX,$curY,$newX,$newY,$cBlue);
$curX=$newX;
$curY=$newY;
}
$cBlack=ImageColorAllocate($pic,0,0,0);
ImageLine($pic,0,0,0,$picHeight,$cBlack);
ImageLine($pic,0,$picHeight/2,$picWidth,$picHeight/2,$cBlack);
ImagePNG($pic);
ImageDestroy($pic);
?>